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3D Tour Income Goal Calculator

Most pricing tools start with a shoot and work toward a price. This one runs it backwards: tell it the annual income you want to earn, and it shows how many 3D tours per month — and at what price — it takes to get there. Then it shows you why raising your price beats chasing volume.

Your goal & numbers

$

What you want to earn for the year after your costs — not gross revenue.

$

What you typically charge a client for one shoot.

$

Per-job cost basis — travel, editing, per-tour fees — excluding fixed monthly costs.

$

Hosting, insurance, software, storage — recurring costs that don't change with volume.

Subtract vacation and downtime. 48 is a common real-world number.

To hit your goal
319 tours/year
about 26.6 per month · 6.6 per week over 48 working weeks.
Profit per tour$255.00
Annual fixed costs to cover$1,188.00
Gross revenue needed$111,650.00

Hitting 6.6 tours a week feels steep? Raise your price per tour — at a higher rate the same income takes fewer shoots. Try bumping “revenue per tour” and watch the count drop.

Estimates only. All values in USD. Build a defensible per-tour price with the main calculator, or check equipment payoff with the break-even calculator.

How many 3D tours per month to hit your income goal

The table below runs three common income targets against three price points, using the calculator's default costs: $95 of variable cost per tour (hosting, travel, editing, processing), $99/month in fixed costs, and 48 working weeks a year.

3D tours needed per month by income goal and price per tour
Annual income goalAt $350 / tourAt $500 / tourAt $650 / tour
$60,00020 / month (5 / week)13 / month (3 / week)9 / month (2–3 / week)
$80,00027 / month (7 / week)17 / month (4 / week)12 / month (3 / week)
$100,00033 / month (8 / week)21 / month (5 / week)15 / month (4 / week)

Read across any row and the pattern is the same: each step up in price removes a quarter or more of the shoots you need. Read down a column and you can see where volume stops being realistic for a solo operator.

How the income goal math works

  1. Profit per tour = your price minus the variable cost of delivering one tour. At $500 and $95, that's $405.
  2. Profit needed = your income goal plus a year of fixed costs. $80,000 + ($99 × 12) = $81,188.
  3. Tours per year = profit needed ÷ profit per tour, rounded up. $81,188 ÷ $405 = 201 tours.
  4. Tours per month and week = 201 ÷ 12 ≈ 17 per month, and 201 ÷ 48 working weeks ≈ 4 per week.

If profit per tour is zero or negative, no amount of volume reaches the goal — the calculator flags that. Not sure what your real per-tour cost is? The 3D tour price calculator builds it from your camera, hosting plan, and drive time.

Price vs. volume: what raising your rate buys you

To net $80,000 at $350 a tour you need about 319 shoots a year. At $500 you need 201 — 118 fewer shoots for the same income. If a shoot takes around three hours door to door including drive time and processing, that's roughly 350 hours a year back: time you can spend on marketing, higher-value commercial work, or not working.

Higher prices do cost some clients, but you need far fewer of them. Before raising rates, see how other photographers structure theirs in the 3D tour pricing guide, and use the package builder to move clients toward a higher average order with tiers.

Frequently asked questions

How many 3D tours do I need to shoot to make six figures?

It depends entirely on your price and costs. At $350 revenue and $95 variable cost per tour ($255 profit), covering ~$1,200/year in fixed costs, you'd need roughly 396 tours/year — about 33 per month or 8 per week — to net $100,000. Raise your price to $500 per tour and the same income takes about 250 tours/year (~21 per month). This calculator does the math for your specific numbers.

Should I price higher or shoot more to hit my income goal?

Almost always price higher. Your time is the hard limit — there are only so many shoots you can physically do per week. Raising your average price per tour drops the volume needed to hit the same income, and it does so without adding drive time, editing hours, or burnout. Volume has a ceiling; price has far more headroom.

What's a realistic number of 3D tours to shoot per week?

A solo photographer doing residential work can realistically handle 8–15 shoots per week including drive time, editing, and admin — more if shoots cluster geographically, fewer for large or commercial properties. If this calculator says you need 20+ per week to hit your goal, that's the signal to raise your price rather than chase volume.

Does this account for taxes?

No — the target income here is pre-tax business profit (revenue minus business costs), not your after-tax take-home. Set aside roughly 25–30% for self-employment and income tax depending on your bracket and location. If you want a specific after-tax number, gross your target up: to keep $80,000 after a 30% effective rate, target about $114,000 here.

Authoritative sources & further reading